CHALLENGE 207: WE NEED SOME “THINGS”

CHALLENGE 207:
WE NEED SOME THINGS


 

📅 MAY 15, 9:00 PM
✅ MAY 18, 12:00 PM
🏆 2 POINTS


 

INSTRUCTIONS

Good Evening, Players!

Thanks to two new game play videos – courtesy of Smosh and Parlor Room – you’ve finally had the chance to see Game Changer: Home Edition in action.

Now, it’s your turn to help us make it even better.

When this Kickstarter launched, we promised that you – the Game Changer community – would get to be part of designing Game Changer: Home Edition.

One of our rewards – as over 20,000 of you now know – is a unique expansion deck called the Kickstarter COMMUNITY DECK.

The COMMUNITY DECK will feature over 100 additional THINGS prompts, created and selected by this community, to use in BINGO and SAM SAYS.

And to make sure we’ve got a great set of THINGS, we need at least 250 players to take their best shot at coming up with new THINGS we can include.

Now, coming up with new THINGS sounds easy, right?

Not as easy as you think, because we don’t want random suggestions, or the first words you think of. We're looking for meaningful responses. Thoughtful. Intentional. 

To make sure that you only submit your best ideas, each player can submit NO MORE THAN FIVE IDEAS FOR THINGS.

To help you focus your submissions, we’ve got a few tips from Joshua Balvin, the veteran game designer who co-designed Game Changer: Home Edition with Sam.

3 Rules for Proposing THINGS

1. Focus on “real world” things that most people recognize; avoid “niche” references. 

In order for the game to be fun, every THINGS prompt should be something that most players have a realistic chance of guessing with a timer running.

2. Think about how you would get someone to guess your words quickly.

If you can’t figure out clues that you could use to help an intelligent stranger figure out the word, it probably isn’t a good fit. Avoid words that are too generic or have lots of synonyms.

3. Avoid Game Changer references, inside jokes, and callbacks. 

We love a good callback as much as the next player, but we’d like this game to be fun for all of your friends, not just the ones who subscribe to Dropout. Please don’t suggest the Wenis.

For the full “game designer” experience, try testing your ideas on a friend. See if you can get them to guess each word in under 20 seconds without using inside jokes.

That’s everything you’ll need for this challenge, players.

 

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CHALLENGE 124: WELCOME TO THE TEAM

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CHALLENGE 123: HAPPY BIRTHDAY, MR. O’BRIEN